I don't know about you, but for me "This game contains aliens fighting dinosaurs" is all the encouragement I need to start maniacally hammering that "Buy" button, and this 1993 Mega Drive game delivers extraterrestrials versus extincts skirmishes by the adorable bucketful. Dyna Brothers 2 - unsurprisingly the sequel to Dyna Brothers (also on the … Continue reading ALIENS VS DINOSAURS
Whatever you think of Warp's eclectic output... ...doesn't actually matter, because there's little doubt the main force behind the company - Kenji Eno - was a man driven by the desire to make whatever the heck he wanted and simply did not care what anyone thought of him for pursuing his goals, even if this … Continue reading Man is the warmest place to hide
NiGHTS into Dreams is a great game - my favourite, ever, in fact - but it's also fair to say that it's not like anything else, and I mean that partly in the bad sort of way: You fly... but on a set path...? But not always...? What the heck are Mares? Ideyas? Chips? Maren? Whether … Continue reading A dream paradox
[A quick refresher on this series' rather confusing menagerie of names before we start: The original Mega Drive ARPG is known as: "Story of Thor: Hikari wo Tsugu Mono" (Jp), "The Story of Thor: A Successor of the Light" (EU), and "Beyond Oasis" (US), while this Saturn prequel goes by "Thor: Seirei Ou Kiden" (Jp), … Continue reading What’s a sequel supposed to be, anyway?
I owe my adoration for Panzer Dragoon Zwei to the demo disc that came bundled with what was then our brand-new Saturn: Amongst other delights was a single playable level of Zwei - episode 3 (the forest stage) - a level that just so happens to be one of the greatest rail shooter experiences of … Continue reading One of the best 3D shooting games available, presented for your pleasure
I've always thought of the Mega Drive's lifespan as something that could be split into two neat halves: The first period from 1988 to 1991 felt like a system trying to find its feet, hardware that in an odd sort of way seemed to be a little too powerful for the era - a console … Continue reading An Ex-Ranza extravaganza
(Dolphins and Hitchhiker's - it's all I know) A lot of very successful 16-bit games didn't even dare try to make the leap from older cart-based hardware to fancy turn of the millennium 3D consoles, and those that braved the most extreme forced makeover in all of gaming did so to varying degrees of success. … Continue reading Thanks for all the fish!