Saur-iously good fun

Now not so very long ago I went to great foaming-at-the-mouth lengths to explain exactly how classic-flavour Resident Evil just doesn't work as an all-out action game - it's simply not built for that sort of thing. The movement system, the fixed camera angles, the... well, the everything - it's all wrong. So it may sound just a … Continue reading Saur-iously good fun



I love everything about the original Resident Evil. The story, the frequently bizarre voice acting, the way the horror of those first nervous playthroughs melts away into silky speedruns as Umbrella's finely-tuned puzzle box of monsters clicks into place - every last little detail is something to be noted and cherished. So this admission is … Continue reading THE WASPS GO IN THE WASP NEST

Staying safe(ish) in Raccoon City

Resident Evil 2's long-awaited remake is due out soon, the brief demo and tantalising tweets giving every indication that the team behind it are (praise the sun) attempting to do a true-to-the-original reimagining of the Raccoon City incident rather than lazily shoving Leon and Claire shapes into a quick respray of Resident Evil 6, 7, … Continue reading Staying safe(ish) in Raccoon City