I think, therefore I think. I think.

Writing pure and unapologetic opinion pieces like this blog post is dead easy: I can always retreat behind the safety of my "BUT IT'S JUST WHAT I THINK" opinion-shield at the faintest whiff of legitimate criticism, I usually have me around if I need to ask myself something, and I never have to worry about … Continue reading I think, therefore I think. I think.

What’s a sequel supposed to be, anyway?

[A quick refresher on this series' rather confusing menagerie of names before we start: The original Mega Drive ARPG is known as: "Story of Thor: Hikari wo Tsugu Mono" (Jp), "The Story of Thor: A Successor of the Light" (EU), and "Beyond Oasis" (US), while this Saturn prequel goes by "Thor: Seirei Ou Kiden" (Jp), … Continue reading What’s a sequel supposed to be, anyway?

She’s bouncy! She’s cute! She’ll kill anything that stands in her way!

Micro Cabin's 1989 hit Xak: The Art of Visual Stage is perhaps most politely described as being "heavily inspired by" those early genre-defining Ys-es, with their own brand of blue-haired wandering hero Latok serving as a very capable stand-in for Adol's bright red bonce. Back in those days more than a few games would borrow … Continue reading She’s bouncy! She’s cute! She’ll kill anything that stands in her way!

Dungeon Master (not that sort of dungeon master, the other one)

I was utterly terrified of this game when it first hit home computers back in 1987: At the time this is what "realistic" looked like, a 3D space where monsters freely roamed the endless stone corridors, where violent aggressors could catch your party unawares and then swiftly turn them into a pile of bones, where … Continue reading Dungeon Master (not that sort of dungeon master, the other one)