Dreamcast’s Nightmare

Even in this exciting modern world of emulators turning what were once cutting edge arcade behemoths into bite-sized bus stop distractions and lovingly packaged re-releases keeping old classics on shop shelves there are still plenty of reasons to make the extra effort and seek out an original experience: To wrap your hands around the Saturn's … Continue reading Dreamcast’s Nightmare


Sometimes you start a new game and hope it'll push your skills to the limit, sometimes you want to play something so ambitious it'll upend everything you thought you knew about a genre, and sometimes all you can do is get down on your knees and pray the adventures of a schoolgirl with the powers … Continue reading CATBLOBS FROM ANOTHER DIMENSION

Dungeon Master (not that sort of dungeon master, the other one)

I was utterly terrified of this game when it first hit home computers back in 1987: At the time this is what "realistic" looked like, a 3D space where monsters freely roamed the endless stone corridors, where violent aggressors could catch your party unawares and then swiftly turn them into a pile of bones, where … Continue reading Dungeon Master (not that sort of dungeon master, the other one)

“We’ll show you the best events!”

Ah, sports. My dislike for physical activity is rivalled only by my utter incompetence at any mathematical problems that may come my way, making me a sort of very special breed that can neither mask my academic failings with athletic prowess nor claim I'm too busy doing smart equation-related things to avoid putting on a … Continue reading “We’ll show you the best events!”

Where is Biohazard going?

First released as a Dreamcast exclusive back in 2000, Code: Veronica has the dubious honour of not only being the other awkward in-between Resident Evil but the first next-gen release in the series, obliging the title to take survival horror into the 21st century even when the real fourth Resident Evil was struggling behind the … Continue reading Where is Biohazard going?

Sit down, shut up

It doesn't take a great amount of effort to have at least some surface-level information about a wide range of games these days: Trailers are highly polished, social media accounts tease upcoming releases with laser-guided precision, and while playable demos aren't quite ubiquitous there's still a real chance anything from the biggest blockbuster to the … Continue reading Sit down, shut up