There's been a terrible accident and you, dear gamer, are now stuck on a dangerous planet that's completely devoid of sentient life playing as a moody teenage boy with nothing but a boost-equipped science-y glider and an AI voice for company - it's not the most enticing elevator pitch you've ever read, is it? But … Continue reading Lost. In. SPAAAAAAAACCCCEEEEEEEE!
When I splashed out on a brand new Neo Geo Pocket Color back in 2000 it came in an appropriate/unfortunate shade of blue camouflage (something of a then/now back there on my opinion of that particular colourway) and was accompanied by the excellent Samurai Spirits! 2 and the game I'm going to talk about today: … Continue reading The Queen of Fighters
(Dolphins and Hitchhiker's - it's all I know) A lot of very successful 16-bit games didn't even dare try to make the leap from older cart-based hardware to fancy turn of the millennium 3D consoles, and those that braved the most extreme forced makeover in all of gaming did so to varying degrees of success. … Continue reading Thanks for all the fish!
I dreamed of owning this from the instant I saw those giant rolling eyeballs buried in the pages of what I assume was an ancient issue of C&VG magazine - it had a sort of mysterious air to it, a dangerous horror-themed quest into unknown territory captured inside an unassuming grey slab. Unfortunately for me … Continue reading Dracula’s (portable) demon castle
(Yes, I'm still sneaking in silly references to Devil May Cry's blue-coated swordboy) When you finally get tired of fighting tooth and nail to squeeze in the tiniest morsel of console gaming into your life and turn your attention almost entirely to handhelds you soon find yourself committing to memory the charge times and expected … Continue reading I need more power!
Micro Cabin's 1989 hit Xak: The Art of Visual Stage is perhaps most politely described as being "heavily inspired by" those early genre-defining Ys-es, with their own brand of blue-haired wandering hero Latok serving as a very capable stand-in for Adol's bright red bonce. Back in those days more than a few games would borrow … Continue reading She’s bouncy! She’s cute! She’ll kill anything that stands in her way!
[My apologies to anyone hoping this would be a post about Knights in the Nightmare] The Atari 400 version of Williams' arcade smash Joust was one of the first games I ever played, and in those early years I'd find myself spending an awful lot of time with it: partly because it was great, partly … Continue reading Knights in the Nightmare